Danny Colclough
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Funemployment Week Five

21/11/2020

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Cor blimey, week five of this fountain of fun? A-mazing. What the hell did I achieve this week?

Following on from my comments last week about not exactly falling in love with Unreal Blueprints, this week I did zilch with it. That wasn't actually on purpose and I didn't realise I'd done nothing in Unreal this week until this very moment when I sat down to write this. I'll put a bigger focus on it next week and continue with the one-shot tutorials. But for now, moving on: 

A lot more time went into my Gamemaker and Twine work. On the Gamemaker front I managed to make decent progress on my own prototype for Mark II. The design is remaining intentionally simplistic since every time I try to make something complex it tends to spiral out of control.

via GIPHY

via GIPHY

I changed up weapons so that they can now be found and picked up. And added in an ammo system for weapons, except for the starting laser (in case the player finds themselves in a hostile spot and zero ammo). I also did some work on doors so that I've got every type of door I need (for now) to facilitate different levels of off limit areas. Work was also started on a new "proper" area/level so that I can start progressing the game, as I feel I've been slightly stuck on how to proceed for a while now.

Progress was also made on the Hooligans/semi-RTS game, but not significantly enough to warrant new footage. Behind the scenes we had a bunch of conversations about a few areas of the design. So whilst there isn't loads to show on the front end, on the back end there's been a lot discussed and confirmed/clarified.

On the Twine front I managed to make some headway and I have a rough idea of where I want the story to go. As I'm still quite new to Twine I'm still learning the basics - but I did manage to learn about $variable's and got my own rudimentary implementation into the story (involving throwing up, no less). Simultaneously I'm reading "Stephen King On Writing" who suggests jotting down 1000 words a day, six days a week, as a goal. I managed to achieved that once this week. So if I can double (or, gasp, triple) that this week, I'll be happy.

Lastly, I edited and tightened up the writings I had done on both the Uncharted series, and The Last Of Us Part 2. I know I want to make these as review/critique videos but haven't got round to recording the narrations for them yet. Mostly due to my cringing at my own vocal performance. I'll aim to at least record some kind of narrations next week. But I can't promise I won't immediately delete them afterwards. 
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