Thirty five fucking hours. That's my approximate time put into MGSV so far. But by God does it feel longer.
Maybe it's because I suck at most of the missions. Or maybe it's because a lot of the missions feel like they repeat. Or maybe it's because everything feels so generic that there is no real feeling of progression or artistry that there was in the previous games.
Whenever Kaz or Ocelot (I honestly can't tell the two apart over radio) guides you through a mission and says the "target" or the "prisoner" my eyes start to roll involuntarily. It's because me and my eyes know that it's because the dialogue has been made generic in the interests of efficiency. The prisoner or the target will not have their name mentioned and will just be referenced in the most fleeting manner.
The MGS games have never been perfect, and one of the common criticisms of the previous titles was that they always felt short, or always left the player wanting more. MGSV almost feels like Hideo Kojima read these criticisms and went "Oh you want more? I'll give you fuckers so much more you won't ever want to play an MGS game ever again!" Or something to that affect. The gripes I have expressed about MGSV both on here and on Twitter wouldn't normally send me into the nark-osphere, but the fact that this entry into the series is so long, and so repetitive, just highlights all of the flaws whilst diluting any positive aspects.
I'm on episode 25. I have read that there are 50 episodes. So, assuming I don't get worse, or the game doesn't get exponentially more difficult, I should be on track to finish the game with about a 70 hour play time logged.
That is more than the entirety of Breaking Bad's entire run. And at no point during Breaking Bad did I think "Oh my God please just fucking finish already!"