DIMB
DIMB is a casual, single player puzzle game where your goal is to collect enough fruit orbs to proceed to the next level. Starting off harmlessly, the stages steadily get more challenging with locked doors, lethal traps and enemy robots all trying to hinder your progress.
Brought to life with wonderful art by Chris O'Boyle.
My responsibilities included:
The aim of DIMB was to make a small game with a limited scope, within a relatively short time frame. A HTML5 game intended for mobile devices, player input was limited to a single mouse click (or finger tap). This presented the challenge of trying to create a series of levels that would gradually escalate in difficulty, whilst continuing to only allow the player to move, and nothing else.
Brought to life with wonderful art by Chris O'Boyle.
My responsibilities included:
- Overall concept and design
- All level and puzzle design
- All coding (in GameMaker)
- Collaborating and providing feedback on art and animation
- All writing and story elements
The aim of DIMB was to make a small game with a limited scope, within a relatively short time frame. A HTML5 game intended for mobile devices, player input was limited to a single mouse click (or finger tap). This presented the challenge of trying to create a series of levels that would gradually escalate in difficulty, whilst continuing to only allow the player to move, and nothing else.
Development
Below are a number of images showing the transition made from rough pen and paper sketches of level layouts, to first prototypes, to getting final art in.