Game Designer & Producer
Aspiring game designer with a background in production. My earliest work was as a producer slash UX designer working on Facebook slots games and web apps. I moved onto helping design and develop mobile apps, whilst continuing to be a project manager, delivering apps and websites to all kinds of customers and brands.
Previously worked at Gameloft, The Future Group, Eclectic Media and OneUp Sports.
Currently an Associate Producer at Cloud Imperium Games; managing teams that are delivering amazing new features to the massively multiplayer online universe Star Citizen and the stunningly cinematic Squadron 42.
Working on my own projects in my spare time using GameMaker Studio 2 and Twine.
DIMB is a casual, single player puzzle game where your goal is to collect enough fruit orbs to proceed to the next level. Starting off harmlessly, the stages steadily get more challenging with locked doors, booby traps and enemy robots all trying to hinder your progress.
Made with GameMaker Studio in collaboration with Chris O'Boyle.
You wake up in a mysterious facility. You have no memory. You are a robot. And other robots are coming to destroy you. Piece together what happened, who you are, and what you will need to do to stop everything from getting much, much worse.
Mark II is an idea I have wanted to develop since university. It has taken many shapes and forms in previous iterations over the years, but the core ideas have remained the same; cool robot, powerful upgrades, focused design.
Currently being worked on with concept art created by Chris O'Boyle and Andreea Mazarianu.