Quack Island
You wake up on a sandy beach; no memory, no supplies and no way home. But you’re not the only one. Somehow, a crew of sentient ducks have found themselves stranded here. And you’re going to have to work together with some of your new feathered friends if you ever hope to escape - Quack Island!
Link to Steam Page
I am Game Designer on Quack Island, an upcoming first person indie title that focuses on light puzzle solving, facing off against antagonistic ducks, and exploring a whimsical desert island. Quack Island came about from an idea from my fellow game jam team members that wanted to work on a larger project. We are a designer, programmer and artist/animator, hoping to bring this game to audiences soon(ish).
My responsibilities include:
Link to Steam Page
I am Game Designer on Quack Island, an upcoming first person indie title that focuses on light puzzle solving, facing off against antagonistic ducks, and exploring a whimsical desert island. Quack Island came about from an idea from my fellow game jam team members that wanted to work on a larger project. We are a designer, programmer and artist/animator, hoping to bring this game to audiences soon(ish).
My responsibilities include:
- Overall design for systems and content - including:
- Player abilities and progression
- Enemies (abilities, themes, types and balancing)
- Overall progression (level structure and narrative elements)
- Prototyping and mock-ups (Adobe XD, GameMaker Studio, Miro)
- Playtesting and providing feedback on implemented systems and content