Danny Colclough
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May 2021 Update

27/5/2021

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Well, well, well. Look who came crawling back.

Me, I've come crawling back to this blog after leaving it by the wayside for a hot minute. It was "sort of" on purpose. I wanted to take a quick (or month long) break from giving updates. Stuff continues to happen, but as usual I wish I was managing to do more. That said, things have happened.

I have wrapped up my side of the work on "The Magnificent Trufflepigs". The past few months have mostly had me in a playtesting/following up position, and with the game releasing soon, it was time that my contract was up. It was a massive pleasure working at Thunkd, and hopefully I'll get the chance to work with them all again soon. Check out the live action trailer for the game:

Since the start of April I have been a part time, volunteer game designer at Gamucatex. Together with a number of other part time designers, artists and coders I'm contributing ideas, designs, mock-ups and prototypes for their first game currently codenamed Project Tectonicus. 

The intention is for this to be a fully fleshed out "edutainment" title; providing both an entertaining time, as well as educating in a meaningful way. It's still very much early days on the project, and I'm leveraging my previous production experience to try and help the overall process.

Most recently I have also joined a sort of game jam/sort of on-going challenge kind of thing. It's a one game a month challenge, with optional themes. I have managed to team up with a programmer and an artist, and we've attempted to put together a game in a week, ahead of the game jam challenge starting properly in June.

In games news I finally finished Final Fantasy 7 Remake and have written out my initial thoughts. I'm going to do another pass on them today and maybe record the commentary tomorrow. I would love to be able to do this on a more regular basis but with the time it takes me to finish games, that's unlikely.

I want to sort of publicise my reviews/video work a bit more but at the same time I don't want to because I'm worried that a developer I want to work at might see them and hate me and never hire me. There's a lot of steps to get through before I'd reach that point probably but you never know. 

I might move these updates to a monthly basis, depending on how I'm feeling or if there's even much to talk about. We'll see. Catch you next month.
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