Danny Colclough
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DIMB - Dev Blog #6

28/3/2016

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This post is a day late, but considering I spent all of Sunday travelling, dealing with turbulence and ultimately throwing up, I'd say it's understandable. 

After 27-ish days in the Philippines I am back in the UK, and I'm eager to get back into the swing of things. That said I didn't exactly slouch whilst on holiday, as I managed to finish the final levels of DIMB!

As I mentioned in my last post, I was close to reaching my goal of finishing all of the levels that would be in the game. A few days later, it was done. After many, many play through's and bug fixes, I was happy with the final boss challenge. It's by no means incredible, but I think it is a suitable challenge within the context of the rest of the game.

With the game ostensibly complete, I turned my attention to the connecting elements: the intro and tutorial sequence, the intermission rooms, and the ending. The intro I already had in place was made months ago, and was only ever meant to be a temporary solution. So I started going about completely removing it and replacing it with one that would be more streamlined, better written and more interactive. 

After ripping out the old intro, I started writing the new one, but I quickly fell into a malaise. Something about reaching my goal of finishing all of the levels left me without motivation to move onto the next big tasks. The same thing used to happen to me at university. After finishing a big piece of coursework that had undoubtedly shortened my life expectancy, I always fell into a slump. My brain turned off and my body craved anything deep fried.

So I allowed myself to do nothing for the last few days in the Philippines. But now that I'm back, I have no excuses not to do any work. Or not to exercise. Or to eat healthily. Basically, now that I'm not on holiday, I intend to get my shit together.
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