Well I didn't think it could happen, but it happened. I missed 3 weeks worth of blog updates.
Sue me. I can't actually tell if the past 3 weeks have been more busy, if I've gotten lazier, or I've just avoided doing this. It's getting to the point where I can barely remember exactly what it is I've done for the past few weeks to even put in this post. Biggest things would probably be the the following:
My understanding and expectations of how much a designer should now about C# is still fuzzy. In talking to people who use Unity, the expectation seems to be that designers don't necessarily need to know how to code, just to understand the front end of the editor and know how to navigate it and and modify values. But at the same time every tutorial I've seen for Unity eventually involves doing some kind of coding, otherwise you don't seem to get very far. Anyways, the new place I'm starting at uses Unity, so one of my hopes is that I will get more practical exposure to using it in a way that is, for lack of a better phrase, "industry standard". This isn't stopping me from looking at other potential roles and applications, but should the worst happen and I continue to not get any paid design work, at the very least I will hopefully be building useful experience. I completed Metro 2033 Redux and in the end liked it very much. It had many janky parts, spotty presentation, and sometimes underwhelming gun play, but I liked it. I think the mix of atmosphere, unique(ish) setting, some unique mechanics and an unexpected focus on certain characters, all helped to make the game stand out compared to a lot of other shooters. Plus that whole side aspect of interdimensional aliens or whatever it is probably helped too. As keen as I was to move straight onto Metro: Last Light, I wanted to take a break and try a different game I had heard plenty about - SpiritFarer. I'd heard great things about this game, and it looked like the exact opposite to Metro 2033, and I think it's good to keep a constant variety in what you play. Also I got an Xbox Series S and signed up to GamePass and I'm immediately in love. I forgot what a snappy console UX could be. I've started exploring the GamePass library and I'm doing my best to avoid just immediately downloading and replaying a game I've already played to death. So likely first up on the chopping block will be Nier Automata.
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August 2022
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