Funemployment Week 9
So this isn't really week 9 as it's ignoring like 3 weeks of holiday time I selfishly took for myself over Christmas, but whatever. The Christmas break was one that I very much needed and enjoyed. I was mindful to not really do any kind of games related work, or any work at all for that matter. The one thing I did focus on was completing a screenplay.
The BBC does an open call for screenwriters twice a year, and for near enough a decade I'd been meaning to submit something. But I always just about missed the window, or saw it too late to actually write anything of substance, or didn't have the energy and time to put into a script. This year, with me being only partially employed and having stumbled on the call with still a month to go before the deadline, I made it my goal to write and submit something.
Ironically enough the story I went with was one that originated from a game world that I conjured up in university together with some friends. It wasn't my intention. I just realised whilst brainstorming that this was the world that was most fleshed out in my mind, that had interesting things going on in it, and could accommodate multiple characters with vastly differing motivations. So I spent a month on it, had enough time for re-writes, and submitted it without issue (as far as I know). I doubt it will get anywhere (previous open calls had something like 4000+ entries and only 20 people get called back), but it was a personal goal of mine to finish and submit a script, and I did. So yay for me.
Outside of that I did apply to some game design roles I found, and am waiting to hear back. Similar to the script thingy though this is a game of numbers. Usually you have to do dozens of applications before you even get a call back from anywhere (or even a response), so I expect to be applying for quite some time. This isn't helped by the fact that junior game designer roles are rarer than big foot sightings.
And to close out, here are some quick fire things I did do over the past week or so:
- Started on further prototyping for the "Home" games for the Hooligans concept
- Joined an online program to help with creating a games writing portfolio
- Finished Dishonored (finally)
- Finished my UX design course (finally)
- Finished the Will Wright Game Design Master Class course (now I need to go through the accompanying booklet and look at the challenges/exercises it provides)
Leave a Reply.