Danny Colclough
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Funemployment Weeks 12, 13 and 14

7/2/2021

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Apologies, I thought I was only a week or two out with these posts. I didn't realise I had managed to go three weeks without providing one update!

The usual excuses are the ones I will be blaming at this particular time. A focus on my paid work (with various ups and downs in terms of productivity as development continues), more time spent on the job hunt, and more time spent on my prototyping and writing practice. 

I put some time in re-arranging this very website to try and make it more visually engaging at first glance. I put my existing and in progress projects front and centre, instead of a summary of myself that no one read. I created dedicated pages and summaries of the different games I'm working on, as well as refreshing the Writing section to be a bit more up to date and presented a bit better.

I've increased the number of places I have applied to for work. There's been very little success thus far, which I guess shouldn't be a surprise. Design is a very sought after field, and from personal experience I've seen single vacancies get dozens of applicants within the first few hours of being made available. Competition is stiff, standards are high, and everyone wants a piece.

The Pixelles Program has continued to be a fun thing to be a part of. I've got this horrific notion to maybe abandon traditional design altogether and go all-in on writing and narrative design. I had way more fun coming up with dozens of barks than I did trying to debug my jank code. And the continued discussion that the Slack group has provided has been very inspiring. I'm looking into options for trying to make like a short interactive fiction piece on a regular basis. Or something else that could make for good portfolio additions (e.g. more character profiles or bark sheets). 

On the Hooligans front, I was getting to "head against a brick wall" levels of frustration constantly trying to sort out collision and movement issues. So we decided that I will focus on a new set of tasks that will instead be focused on completing the initial "game loop" for a single level. This is including start screens, score tracking, menus, camera moves, everything. The initial work done has already made the game feel a lot more gamey, which is very motivating. 

Also I finally finished Star Wars Jedi: Fallen Order, and I didn't like it. So I'm going to finish writing up that review and start editing it.

I want to put up reviews on this website to show my critique/analyst side of thoughts when it comes to games, but I want to do it in a way that is constructive, not insulting, to potential future employers and co-workers. Last thing I want to do is go into a job interview with a bunch of people I mugged off.
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