Danny Colclough
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Totally Not A Dev Blog (Dev Blog #9)

26/6/2016

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Hey remember that time I used to update this blog once a week? Good times.

Yes I am still working on DIMB. No, I haven't worked on it a lot lately. This is because in June I got myself a job. It's a producer gig for a large mobile games company, working on pretty awesome games.

However, it did mean I had to move abroad which complicated matters slightly, but I'd wanted to travel more, so this seemed like a good compromise. Adjusting to the more sunny climate has been one of the more pleasant challenges that have come with the job.

The reason I've slowed to a crawl on DIMB development is because I started at the new job just as the studio was going into crunch mode on this latest project. So I've been working crazy hours trying to not only get up to speed with the project, but to also make sure it is finished on time.

All that said, I haven't stopped work on DIMB completely. It seems a shame to abandon it when it's so close to the finish line. For the past 2 weeks or so I have been focusing on the ending.

Although I had a rough idea of what the ending would be like, I never actually sat down to flesh out all of the details. That was job number one. It took longer than I wanted, but I got the dialogue and final moments all confirmed and written up about a week ago.

This week I have started implementation. In these final moments of development on the game I have grown to really hate the way I coded everything. It is so messy. One change reverberates throughout the entire code base and leads to bugs in the most obscure of places. So implementation has been slow going as I try to figure out where I can make the changes and additions without breaking the rest of the game.

And one final problem has come about due to my own laziness. After spending a few weeks away from the game, it's amazing how much you forget about how you made it. So every time I've tried to implement something new, I've had to spend double the time just trying to remember how to do it.

But, progress marches on. The ending is about halfway implemented, and implementation should speed up as I refamiliarise myself with the game.

​Hopefully, the ending will be done and implemented before the end of the month! And then the game will be finished. As in, truly finished.
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